# Sound credits

All files here were cut, trimmed, loudness-normalised and converted to mono MP3 for the game.
The music and the remaining effects (water, trampoline, buffs, level-up, victory fanfare) are
synthesised in code (public/js/music.js, public/js/sound.js); the dragon's wind and waterfall too.

| Files | Source | Author | License |
|---|---|---|---|
| step_*, wood_break_*, plank_*, land_*, ice_crack_*, metal_clang, punch_* | [Impact Sounds](https://kenney.nl/assets/impact-sounds) | Kenney (kenney.nl) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) |
| glass_chime | [Interface Sounds](https://kenney.nl/assets/interface-sounds) | Kenney (kenney.nl) | CC0 |
| jump_cloth | [RPG Audio](https://kenney.nl/assets/rpg-audio) | Kenney (kenney.nl) | CC0 |
| roar_0 (cut from monster_roar) | [CC0 Deep Monster Roar](https://opengameart.org/content/cc0-deep-monster-roar) | trazzz123 | CC0 |
| roar_1, roar_2, roar_3 (roar_04/05/06) | [80 CC0 creature SFX #2](https://opengameart.org/content/80-cc0-creture-sfx-2) | rubberduck | CC0 |
| wing_0, wing_1, wing_2 (the three flaps) | [Large Wings Flap](https://opengameart.org/content/large-wings-flap) | AntumDeluge | CC0 |
| mouse | [Mouse Imitation](https://opengameart.org/content/mouse-imitation) | AntumDeluge | CC0 |
| chicken_0, chicken_1 (cut from one recording) | [Chicken Sound Effect](https://opengameart.org/content/chicken-sound-effect) | IMadeIt | [CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/) |
| pig_0, pig_1 (from pig_hit1 / pig_hit2) | [Pig SFX Pack](https://opengameart.org/content/pig-sfx-pack) | Vinrax | [CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/) |
| cheer (cut from "Strong cheering - II - Short") | [Free Crowd Cheering Sounds](https://opengameart.org/content/free-crowd-cheering-sounds) | Gregor Quendel (gregorquendel.com) | [CC-BY 4.0](https://creativecommons.org/licenses/by/4.0/) |
